![]() But I think the method should be available. I found this in TF6 Chinese version, so I am not sure my address can be used in original version. The error you mentioned was solved after I added the other address. They are totally same except their addresses. If you know a way to resolve this without using the reduceHash setting (breaks text rendering), please let me know. Occasionally you will see a card that momentarily shows it's old texture until you go to another card then return. TL DR: You can get the new English patch here To commemorate the 10th anniversary of Yu-Gi-Oh 5D’s Tag Force 6 for the Playstation Portable, September 22nd, as well as the Tag Force series' 15th anniversary and the overall franchise's 25th anniversary, a new English translation patch of the game has been released. Large card images sometimes contain garbage data in the bottom right corner which leads to the game using random texture hashes. Hi Chris! I love your project and I am glad to share something I found. Konami for making Master Duel and modern Yu-Gi-Oh such an awful experience, leading me to go back to older games. Xan1242's CIPTool for dumping textures from the gameĬlickclaxer01 for translation, updated card frame textures, and other helpul infoĮpicepicness from YGOPRO2 forums for anime-style card imagesįorum user GDO-KV2 for providing card icons and card frame texturesįorum user MiyamuraShiro for his Yu-Gi-Oh! Portuguese TF1 remaster project, which got me interested in starting this. Occasionally you will see a card that momentarily shows it's old texture until you go to another card then return.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |